CRE101: The future and what it holds for us..

Last but not least, the future of creative technologies. For those who stayed right to the end, I thank you and hope that you have learnt something as I did. For this blog I will be discussing interaction with technology through architecture, as well as interactive performance and generative art.

We have come along way to where we are now. From the design of a mobile which we can now interact with without having the use of our fingers, (siri), to virtual reality giving humans a sense of being somewhere else without having to leave their bedroom or living room. Now there has even been a step further on with our creative technologies, and this is with interactive performance. This consists of people experiencing interaction through real time. These experiences will include the likes of MAX for their performance especially within their projection mapping. This is when objects and surfaces can then be turned into a surface for the purpose of displaying its video function.

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3D Performance Mapping. Source- http://www.mapbiquity.com/3d-projection-mapping/

I personally think that mapping is understanding and very creative but simple. Look at the effect of this building “pretending” it has eyes gazing at you. Creating visually pleasing states on a surface to me is very high tech and you can experiment with the likes of performance mapping as I feel there is no limit to what you want to create. Because of technology advancing so much, I feel there will be in the future less pen to paper creations and more VR like substances.

Moving onto Interaction with architecture, I find that the most creative artists live among architecture, such as Miguel Chevalier. I have only recently been introduced to Miguel Chevalier, and his work for me is outstanding and very pleasing to the eye. As you can see below this is only a small piece of Chevalier’s work, and I feel that there is much more to come from him and I just can’t wait!

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Example of Miguel’s work. Source- https://artpeople.net/2016/10/miguel-chevalier-nuit-blanche-2016-saint-eustache-paris/

For Miguel it’s all about the placement of where he puts his art. The building just make the creation come to life and I think this is what enhances his work also. The architectural side of things is what it’s all about. The features within the building’s, without them the creations would not be as extreme or feel as powerful as they do. It is  known that music is also played in the background of all these site seeings for the visitors when entering the building. Music also fines and enhances art, it can make the audience feel more and engage more with the display.

Miguel is all about producing visuals, so he has even created sensors that can pick up his audiences movements, giving them a sense of control, which I find a fun element to all this.

Further on we have generative art, what is this you might ask? This is where new creations are continuously being produced and made through algorithms, ever heard the term visual art? This is evolving images, that has been specifically placed through mathematics. Generative art can be hit or miss for me personally, as I have seen some impressive displays and some that might need a little more work, but overall the majority have been impressive, its all own to personal opinion.

I hope you have enjoyed travelling with me through my journey and that you have all learnt something as I have in the previous blogs, stay creative!

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